01What is a miniverse?
A miniverse is a small world with a cast of characters that keeps living on its own. You pick who lives in it, decide who you are inside it, set the opening — and from then on the inhabitants talk, act, want things, hide things, change, fall out with each other and with you. You can take part as a character, steer from outside as a narrator, or just watch.
It is not a group chat. In a chat, each character answers your last message. Here a director plans every beat of the scene as a whole — who speaks, to whom, what changes in the room — and each character then writes their own line from their own point of view, with their own private mind. Nothing waits for you: press “Let them talk” and the story moves on by itself, along the direction you have been steering and past it.
A miniverse is a world, not a story with an ending. When one chapter of it closes, time skips and life goes on — the camera may even follow the cast into a part of their lives you are not in. Everything that happened is kept as the world's history and can come back later.
- A beat is one step of the story: one to a few lines from the inhabitants, plus whatever changed in the world.
- A turn is your slot: the miniverse plays a number of beats (the tempo), then it is your move.
- A scene is a place and a time. The camera moves when the people move, on a scene break or a time skip.
- Captures are images of the moment, taken by the miniverse on its own or when you press Visualize.
02Your miniverses
The Miniverse page lists every miniverse you have made. Each card shows the cover, the name and where the story is now (the logline), the scene, place, time and mood, the faces of the cast with how each of them feels right now, the last thing said, how many beats and captures it has, when it was last active, your role in it (you're in it / you narrate / you watch), and its main knobs (engine, pace, minds, obedience when it is not Natural). Open a card to go back to its stage.
Search
Search looks inside the miniverses, not just at their names: the logline, the opening, the story so far, the cast, you, places, the current scene and the events the world remembers. Turn on Search dialogue too to search every line that was said. Cards then say where the match was (Name, Logline, Opening, Story so far, Cast, You, Place, Scene, Remembered, Dialogue) with a snippet, and the Best match sort becomes available.
Filters and sorting
- Status — Live & paused (the default), Live, Paused, Archived, or Everything.
- Your role — participant, narrator or observer.
- Character and Tag — pick several; a miniverse must have all of them. Each choice shows how many of your miniverses it would match; choices that match nothing are greyed out.
- Language — the story language.
- With captures — only miniverses that have images.
- Sort by last active, created, name, beats, captures, lines, cast size or best match, ascending or descending.
- Your filters and sort are remembered on this device. Clear resets them.
03Creating a miniverse
“New miniverse” walks you through four steps: Inhabitants, You, Opening, Settings. The summary on the right (below on a phone) fills in as you go; every step you have visited stays one click away from the step chips at the top and from the summary, so going back never undoes anything.
1 · Inhabitants
Pick up to 10 characters. The picker has two tabs, and you can mix people from both in one miniverse:
- Miniverse cast (the default) — people written for these worlds, with trait filters and a full profile on every card. See The Miniverse cast.
- All characters — the whole Flirtzy library: All / Mine / Liked / Favorites, search, sort (popular, trending, new, recent hits, daily ranking, favorites first), gender, an NSFW switch and tags. Paged; “Load more” brings the next set.
- The tab you used last is remembered.
- Order matters a little: the first person you pick is the lead — the story leans on them.
2 · You
- Participant — you are a character in the world with a name, look and personality. Inhabitants see you, talk to you, act on you.
- Narrator — you stay outside the story and give instructions (“the power goes out”, “make her jealous”); the world obeys as the world would. Inhabitants cannot perceive you.
- Observer — you watch. The miniverse plays on its own with autoplay.
- Your persona: name, gender, age, appearance, personality & background, and your role in this miniverse (optional — “the newcomer”, “the ex”). The appearance is what the images use to draw you.
- Personas are saved as profiles you can reuse in every miniverse. “Play as” picks one; your first profile is made from your chat profile card. With “Save these details back to this profile” on, what you type here updates the profile; for a new one, give it a profile name and it is remembered. A profile can have a picture (your avatar in the story), be made the default, or be deleted — miniverses already using it keep their own copy.
3 · Opening
- Tone — how real the world is: Automatic, Grounded, Heightened or Fantasy. See Who is who and tone.
- Who is who (optional, folded away) — who each person is to you and their part in this world, and what each pair is to each other. Anything left empty is invented to fit.
- Let the miniverse write its opening — one opening is invented for this exact cast, your persona, the roles you set and the tone, and written when you enter. It appears at the top of the story.
- I'll write it — describe the place, the moment and why these people are together. Show me options writes two openings for you to start from; Use this puts one in the box to edit. The option you pick also brings the relationships it invented.
- Start blank — no premise; the story defines itself from the first words.
- The opening decides the first scene; everything after is the inhabitants'.
4 · Settings
Story language, tempo, how often the miniverse takes captures on its own, what Visualize does, whether the world is shaped to your taste, obedience, and whether the inhabitants have minds (with what that costs for your cast). All explained below, all changeable later from the stage. Enter the miniverse builds it and opens the stage. Your plan decides how many live miniverses you can have at once; if you are at the limit, archive one first.
04The Miniverse cast
The Miniverse cast is fifty people written for multi-character worlds: women, men, trans and non-binary people, from 19 to their mid-forties, with every kind of temperament. They live only in Miniverse (you will not find them in the classic character gallery). Their portraits are drawn with the same locked look that captures use, so they look like themselves in every scene.
A character here is a person, not a role. Each of them is written as who they are: their looks down to what is under the clothes, their personality as behaviour, their history and the events that shaped them, what they want and what they hide, how they flirt and how far they take it, what they are into, how they act with other people around, how they talk, and the situations they come alive in. Who they are to you — girlfriend, neighbour, stepsister, boss — is not part of them; it belongs to each miniverse (see Who is who and tone). The same person can be your ex in one miniverse and a stranger in the next.
Finding someone
- Search by name, job or vibe.
- Filters in ten groups: gender, who they are into, age, temperament, mind, in power, flirting, look, body and vibe. Four are shown at first; “More filters” shows the rest.
- Inside a group any pick matches (“shy or sweet”); across groups all must (“shy and submissive”). The number on each choice is how many people you would see if you added it; choices that would leave nobody are greyed out.
- Each card shows the portrait, name and age, job, a one-line tagline and a few traits. Tap the card to add or remove them.
Full profile
The ⓘ on a card opens their full profile: looks, personality, background, how they flirt, how they are with other people around, who they are into, sample lines in their own voice, the situations they come alive in and what they are into. You can add or remove them from there. The profile is written in English and Turkish; in other interface languages the long text shows in English for now, while names, jobs, taglines and filters follow your language.
05Who is who and tone
Characters describe people; a miniverse decides how those people are connected. Both are set in the Opening step and both are optional.
Who is who
- To you — who this person is to you: my girlfriend, my ex, my secret crush, my roommate, my boss, my stepsister, my university professor, a stranger I just met… Tap a suggestion or write your own. Shown only when you are a participant.
- Their part in this world — their place in the setting: the landlady of the building, the new bartender.
- Between them — for every pair in the cast: a couple, exes, siblings, step-siblings, best friends, rivals, roommates, coworkers, boss and employee, parent and grown child, strangers — or anything you write.
- Whatever you leave empty is invented by the opening writer to fit the rest.
- These are where the story starts, not where it has to stay. People break up, make up, fall out and fall for each other as it goes; the current state is on the Now tab (“Between them”) and on each inhabitant's sheet.
- Everyone in a miniverse is an adult. Family, step-family, work and university roles are roles between adults.
Tone
- Grounded — real life: real places, real jobs, real money, real consequences. No magic, no lore. A fantasy backstory on a character becomes flavour (how they dress and talk), never literal powers.
- Heightened — real life turned up: glamour, danger, coincidence, secret lives, big emotions. Nothing supernatural unless a character literally is; lore stays in the background.
- Fantasy — magic, the supernatural and every character's lore are real and can drive the story.
- Automatic (the default) — Grounded when everyone you picked is from the Miniverse cast, Heightened otherwise. People the world invents later don't change it.
- Change it any time in Settings → Story; it applies from the next beat.
06The stage
Header
The name (the miniverse can keep it up to date itself), the scene number, where the camera is, the time and the mood. On the right: the state (Your move / The miniverse is moving / N more beats before it's your turn / Paused), today's Ember spend against this miniverse's daily cap (hover it for what a beat has cost on average), ? for this guide, and the side panel button.
Cast strip
Everyone in the scene, with you. A glowing chip is speaking now; a faded one is away; a badge marks Fixed or Muted participation. Click a chip to cut to that person (they carry the next beat). Hover an avatar for a quick card (mood, what they are doing, how they feel toward you). The chevron collapses the strip; it stays that way on this device.
Timeline
- The Opening sits at the top, folded to a few lines; click to read it all.
- Each inhabitant's line shows who they are speaking to (→ name). Inside a line, → marks an action and ✦ a private aside; plain text is speech.
- Lines stream in as they are written, at your reading pace; click a line that is still appearing to show it all.
- Every beat starts with a slim head strip: the beat number, the time and place it happened, and what it did to the inhabitants' minds. Click the time/place for The moment (who was where, doing what, wearing what); click the mind chip for In their minds (moods, feelings that moved, thoughts that broke into the open, new secrets, changes of character).
- Chips between lines are the world changing: time, mood, weather, outfits, marks, hair, what someone feels or is doing, who arrived or left. Long runs fold to a few with +n.
- A ↯ turn chip names the beat's turn: Consummation, Reversal, Revelation, Betrayal, Arrival, Departure, New place, Time passes, Consequence, New act.
- Scene breaks and time skips get their own divider. System lines tell you when someone stays quiet, joins or leaves the story, or when you change mode.
- Captures appear where they were taken; click one to open the gallery.
- Click any avatar in the timeline for that person's full sheet.
- Older beats load with Load earlier at the top. When you scroll up, a Jump to latest button shows how many new lines arrived.
Input bar
- Participant / Narrator / Observer — switch how you are in the world at any time. It is an event in the world: when you step out, the others notice you left and remember you; when you step back in, it is a re-entry.
- Say something — as your character (participant) or as an instruction to the world (narrator). Actions in asterisks or {Action: …} are read as actions. Enter sends, Shift+Enter makes a new line.
- Reply (↩ on any line) — answer or bring back a specific line. If whoever said it is in the scene, they answer you first; if not, the people who are there hear you bring it up. An old line comes back with a tiny slice of what was happening around it, so everyone remembers it the same way. Esc or × cancels; tap the quote on your sent message to jump to the original.
- Reply options — now and then, when someone turns to you (participant only), 2–3 short things you could say or do appear above the bar: tap to send, the pencil to edit first, × to hide, or just write your own. How often is in Settings (off / sometimes / often); they come a little sooner when you have been writing little, and never twice in quick succession.
- Let them talk — the inhabitants take the next beat without you. This is not a pause: they take the initiative, escalate and change things, along what you have steered toward and past it. With one inhabitant the button carries their name.
- Play / Pause (observer) — autoplay runs beat after beat with a pause between them. After a number of beats it asks whether to keep watching.
- Cut to — make a specific inhabitant carry the next beat.
- Visualize — a capture of the moment, the planner picks who is in frame. The ▾ next to it lets you pick exactly who is in each frame instead. Pressed during a beat, it waits and captures the scene once the beat lands. Without chosen frames it draws only what the moment is worth — usually one picture — and never puts the same person in two pictures.
- Quick pills above the bar — engine profile, image model, pace, and a … menu with surprises, obedience, minds, mind economy, reading speed, tempo, new people, taste. Same settings as the Settings tab, one tap away.
Side panel
- Now — the scene as it stands: camera, time, mood, weather, known places, every inhabitant's state (what they are doing, pose, where, near whom, with whom, wearing what, feeling), Between them (how each pair stands), Story so far (the running summary) and Changes (what changed, beat by beat).
- Captures — every image of this miniverse. See Images.
- Inhabitants — the cast. Per inhabitant: participation (Auto lets the director decide when they speak; Fixed guarantees 1–4 lines per turn; Muted keeps them present but silent), obedience toward you, their current mood with Explore the mind, and Remove from the miniverse. People who left can be brought back with Add. Add someone opens the same picker as the wizard (both tabs), up to your cast limit. Inhabitants the world invented are marked “of this miniverse”.
- Settings — everything, in Story, Engine, Images, Miniverse and Plan & cost.
- The panel has three widths — compact (an icon rail), default, and expanded over the story — remembered on this device.
Inhabitant sheet
Click an avatar (in the timeline, the Now tab, the cast sheet, or your own chip) for everything about that person: Right now (where, doing, pose, feeling, wearing, engaged in, near, how they look right now, what they carry), their relationships, Who they are (personality, appearance, how they are drawn, their story), In this story (when they joined, whether the world invented them, participation, lines spoken) and what the story remembers about them — then their Mind. Profiles are written in English; Translate turns the sheet into your interface language.
When the stage stops
- Paused by you — Resume from the banner or Settings → Plan & cost.
- Daily cap reached — today's Ember cap for this miniverse is spent. The banner offers Raise to … and continue: one click raises the cap and the story goes on. Otherwise it resumes tomorrow. The spend in the header turns amber at 80% of the cap, as a heads-up.
- Archived — you can read it but it doesn't play; Unarchive brings it back.
- Resting — the platform is holding this miniverse for now; try again later.
- One moment — the world is still finishing the previous step (often a capture). Your message is kept in the box; send it again.
07How the world runs itself
Every beat is produced by several separate minds working in sequence. This is what makes several characters feel like several people instead of one voice.
- The director reads the whole situation — the premise, the tone, who is who, the summary so far, recent lines, every inhabitant's state and relationships, what each of them is privately about to do, what you have been steering toward — and plans the beat: who speaks, to whom, with what intent and tone, what changes in the room (positions, outfits, who leaves, who arrives), whether the scene breaks or time skips, whether the world needs a new person, and what kind of turn the beat is. It never writes the lines.
- The speakers — one call per line. Each inhabitant writes their own line as themselves, from their own perspective, with their own memory of the others, their private mind and the director's nudge. They decide what to say and what to keep hidden.
- Memory — every few beats the miniverse rewrites its summary, notable events, relationships and your compass so a long story stays coherent.
- Naming — when the story has drifted (or every several beats), the name and logline are rewritten to match where it is now, unless you set them yourself.
- Minds — after the beat, every inhabitant's inner life updates in response to what just happened (see Minds).
- The stylist — when a capture is due, a separate call turns the moment into an image prompt with a locked look for every subject.
Story drive
Left alone, most AI stories circle. The miniverse is built to move: every beat must change something, an act that has run for three beats changes on the fourth, a threat or promise is a debt paid within a few beats, and the director reports a turn for every beat. Turns are due on a cadence set by the pace: soft turns (reversal, revelation, betrayal, consequence, new act) often, hard turns (an act consummated, someone arriving or leaving, the scene moving, time skipping) every so often, and a real change of place or people every so often after that. A plan that promises a turn without staging it — a “departure” with nobody actually leaving — is rejected and redone. When the scene starts repeating itself, the director is told and must break the loop.
Time skips and world history
When a chapter has run its course, the world can jump ahead — an hour, a night, three weeks — and open on what changed. Identities stay; moment-to-moment state (poses, who is touching whom) resets. Each skip becomes a line of the world's history, which the director keeps and can call back to much later.
Your compass
Everything you say and steer toward is remembered as your compass. When you give input the world honours it; when you press “Let them talk”, the world drives along the compass and past it — the next thing you have not asked for yet but would. How far it bends to you is the obedience setting.
New people
When a scene genuinely needs someone who is not in the cast — the neighbour at the door, the friend who answers the phone — the world can invent them. They get a look, a personality and a mind of their own and become a permanent inhabitant (“of this miniverse”). Secondaries who fall silent are written out of the scene; they remain in the world and can return. How freely this happens is the “new people” setting; your plan caps how many invented people can be in a scene and in the world.
08Minds
With minds on (the default), every inhabitant keeps a private inner life that the story itself does not see. It is written as separate organs, each responsible for one part: a mood (with a cause), feelings toward every person in the room (trust, desire, resentment, fear, respect, attachment — and what they hide about each), wants, thoughts they hold back, beliefs that can be wrong, secrets, and an impulse — what they are inclined to do next. Every few beats an identity organ lets who they are drift a little (ten traits: warmth, dominance, openness, impulsiveness, honesty, jealousy, confidence, loyalty, playfulness, aggression) and writes a line of their own history: what changed me and why.
- The story turns from inside. A thought held back builds pressure; past a threshold it breaks into the open, whether the character meant it to or not. The director is told which thoughts are about to surface and plans around them. How much pressure it takes is the surprises setting (Rarely — slow burn / Now and then / Often — volatile).
- Characters change. What happens to them moves their feelings and, slowly, their traits — and they remember why. A friend can turn; a rival can soften; nobody stays who they were on day one.
- Unfiltered by design. The inner life has no moral filter: a character may want to kill, betray, trap, humiliate, seduce or simply hate someone for being annoying. The character decides what gets done; the mind is only what is felt and wanted.
- Public vs private. The inhabitant sheet shows mood, recent moods, wants, feelings and how they have changed. Private thoughts (with their pressure), secrets, what they hide, beliefs and impulse are one click away behind “Peek at their private thoughts” — never in the transcript.
- Explore the mind (from the Inhabitants tab or the sheet) opens the full record: scrub through every beat, see mood and feelings as curves, traits against day one, and the full state at any beat in three tabs (State, Private, Self) — including what moved since the beat before, the exact beat they changed, and who they think they are now in their own words.
- On the timeline, each beat's head strip says what the beat did to the minds; when a held-back thought broke out, the strip says so.
Cost and economy
A mind is one short private call per inhabitant after every beat — about as much as one extra spoken line each. With three inhabitants, minds are roughly half of a beat's cost. Mind economy: Lean updates only the inhabitants a beat touched (they spoke, were spoken to or named, or their state changed) every beat, and bystanders every third — about half the mind cost on a big cast, at the price of bystanders reacting a beat or two late. Turning minds off makes beats faster and cheaper; inhabitants then act from their bio and the scene only, and nobody drifts from who they were.
09Obedience
How far the inhabitants bend to you, 0–10. 5 is natural — the world exactly as described above: people with their own wants who may take the story somewhere you did not ask for. Lower and they push against you; higher and your word becomes law.
- Defiant (0–1) — orders get refused or turned around; the story goes where they want and you earn every inch, or are denied it.
- Headstrong (2–3) — their own wants come first; they go along only when it suits them.
- Natural (4–6) — as they are.
- Willing (7–8) — inclined to go along with you, in their own voice, without sabotaging where you steer.
- Devoted (9–10) — your word is law; no refusals or detours, personality only in how they carry it out.
Set it for the whole miniverse (Settings → Story, the quick … menu, or at creation) and override it per inhabitant on their card in the Inhabitants tab (“Toward you”; “Same as the miniverse” follows the world). It reaches the speakers, the director and the minds. Note that on a world whose minds have already turned against you, even Devoted reads as grudging service — the resentment is still there underneath.
10Images
- On its own — the director can decide a moment is worth a capture. “The miniverse captures moments on its own” sets how often (Never / Rarely / Sometimes / Whenever it's worth it) and “max captures per turn” caps it.
- Visualize — the moment right now. “When I press Visualize”: one picture of the key moment, up to N pictures, or as many as the scene needs. N is a limit, not a target: Visualize draws only as many pictures as the moment is worth, often just one.
- Choose who to picture (the ▾ next to Visualize) — build the frames yourself: tap people into a frame, one or two per frame, add another frame for another picture. Only the frames you add are rendered.
- Who's in frame — The miniverse decides; Always include me; Focus on one character (pick who).
- Image model — Auto keeps one consistent choice for the whole world; Flirtzy XL, WAI and Crisp are explicit looks.
- Consistency — every subject has a locked visual identity (hair, eyes, build, ears, tails…) that is reused in every capture, so the same person looks the same across the story. Outfits, marks, hair state and expression follow the scene. You are drawn from your persona's appearance.
- The first time you press Visualize, a short note explains how many pictures it will make and what they cost; you can go ahead or adjust the settings first.
- Captures tab — one card per capture, newest first: the frames, the beat, whether it was the miniverse's capture or yours, and why it was taken. A frame shows “rendering…” until it is ready. ★ uses a frame as the cover.
- Gallery — clicking any capture opens every capture of the tab in one gallery: arrows or ← → to move, a thumbnail strip underneath, Esc to close.
- Cover — the miniverse picks its own cover from its latest capture (switchable in Settings → Miniverse), or you set one with ★.
- Limits — two people per frame; the models draw a third body unreliably, so bigger scenes are cut into pairs. Each image costs Embers by model.
11Settings reference
Story, Engine, Images and Plan & cost settings save themselves the moment you change them and apply from the next beat. The text fields in the Miniverse section (name, logline, opening, your persona) use the Save button.
Story
- Shape this miniverse around my tastes — uses what Flirtzy has learned from how you play (dynamics, tone, tempo, what you avoid) as a light bias for the opening, the director, the speakers and the captures. Never a script, never shown, off = the world explores on its own. If nothing is known about you yet, it says so; it builds from your chats and saved scenes over time.
- Characters have minds of their own / How often hidden things surface / Mind economy — see Minds.
- Tone — Automatic, Grounded, Heightened or Fantasy; see Who is who and tone.
- Reply options — Off / Sometimes / Often; see The stage.
- Reading speed (this device) — how fast lines appear on your screen: Instant, Fast, Natural (default), Relaxed. Stored on this device only.
- Tempo — how many beats the miniverse plays per turn before it is your move (1–6).
- Max lines per beat (1–5) and per character per turn (1–4) — how talky a beat may be and how much one person may dominate a turn.
- Pause between beats when watching — the breathing room in autoplay (0–10 s).
- Memory & consistency refresh — every how many beats (2–10) the summary, relationships and compass are rewritten.
- Obedience — see Obedience.
- Scene pace — Lingering, Unhurried, Steady, Brisk, Urgent: from detail, atmosphere and small moments to a new development every beat with no beats spent on travel or waiting. It also sets how often turns and time skips come and how long lines may be.
- The miniverse can invent new people — Never / Rarely / When the scene needs it / Readily.
Engine
- Balanced — the default: fast and strong in every role, beats in seconds.
- Best quality — the director thinks before it answers and stronger models write the voices and memory: more eventful beats, slower and pricier.
- Classic — the previous line-up, for anyone who prefers the voice they know; slower and about twice the price of Balanced.
- Custom — pick a model per role: Director (plans), Voices (writes lines), Image prompts, Background (memory, premise, naming, invented people) and Minds. Anything left on “Profile default” uses the Balanced pick. Director thinking lets a hybrid model reason briefly before answering — better plans in tangled scenes, slower and costlier. Models marked “thinks first” always reason.
- Each profile shows a relative cost (estimated Embers per beat, and how that compares with the one you use now) and speed; the active one lists its model per role. The exact models stay behind their Flirtzy names.
Images
See Images: captures on its own, max captures per turn, image model, what Visualize does and how many, who's in frame and the focus character.
Miniverse
- Story language — everything the miniverse writes (lines, places, moods, names) is in one language. Defaults to your interface language.
- Name, Where the story is (the logline on the card and under the title) and cover — the miniverse keeps them up to date itself as the story turns. Editing the name or logline switches that field to manual; switch it back on to hand it back.
- Opening — the premise you started with; editable.
- You — your persona for this miniverse: switch to another profile (the story keeps going; the new look and background apply from the next beat), add or change your picture, edit the details, and choose whether the edits also go back to your profile.
Plan & cost
- Daily Ember cap for this miniverse — a safety net you control: the miniverse pauses when today's spend (story and pictures) reaches it, and you can raise it here or straight from the pause banner. 0 = your plan's default.
- Max beats per watching session — a safety stop for autoplay (5–200).
- Costs — the total so far, split into the story engine and pictures (with how many captures), and today against the cap; then by purpose (director, characters, memory, minds, picture prompts, new people, reply options, translation… each with the number of calls) and captures by model. All in Embers.
- Pause / Resume — pausing stops the miniverse and keeps everything.
- Archive — takes it off your list and stops it from playing; find it again with the Archived status filter. Unarchive (on its stage or here) brings it back, if your plan has room for another live miniverse.
- Delete — removes it from your list after a confirmation. There is no undo in the app.
12What your plan decides
Every plan, Free included, has the whole Miniverse: ten characters per world, every mode, every setting and every engine. You only pay, in Embers, for what your worlds actually use. Plans differ in just two things:
- Live miniverses at once
- Free 5 · Spark 20 · Glow 40 · Flare 60 · Blaze 100 · Inferno unlimited
- Default daily Ember cap
- Free 300 · Spark 300 · Glow 600 · Flare 1,200 · Blaze 2,400 · Inferno 5,000, per miniverse per day, and you can change it any time
Archiving a miniverse frees its slot and loses nothing; bring it back whenever there is room.
13What it costs
Everything is paid in Embers. A beat is several calls: one director plan, one call per spoken line, a mind update per inhabitant (with minds on), a memory pass every few beats, a stylist call when a capture is taken, and a reply-options call when they are offered. Each beat is charged for what those calls actually cost, converted to Embers; calls that run between beats (the minds and memory after a beat, a capture's prompt, a translation) are added to the next beat. A beat that fails and produces nothing is not charged. Images are charged per image by model. The header shows today's spend against the daily cap and, on hover, what a beat has cost on average in this miniverse; Plan & cost shows where it went.
- Fewer lines per beat, a lower tempo and Balanced cost less; Best quality, many inhabitants and minds cost more.
- Minds are ≈ one extra line per inhabitant per beat; Lean economy roughly halves that on big casts.
- Captures are the most expensive part of a miniverse. Setting automatic captures to Rarely or Never saves the most; Visualize is always there when you want one.
- Translating an inhabitant's sheet is one small call.
- The miniverse pauses on its own when the daily cap, a plan limit or the platform's own budget is reached, and tells you why.
14On a phone
Everything works the same on a phone; the layout gives the story as much of the screen as it can.
- The header is one row: the Flirtzy icon (home), back, the name, ? and the panel button. The top bar hides when you scroll down and comes back when you scroll up.
- The cast strip shows avatars only; its chevron opens the cast as a sheet with a Cut to button for each person.
- The action row (Let them talk, Cut to, Visualize) sits above the input so the text box is always right on the keyboard.
- The sliders button in the input bar names your current mode and opens Quick settings: the mode at the top, then the same pills as on desktop.
- Menus, lists and dialogs open as bottom sheets; tap outside to close them.
- Jump to latest is a round button with the count of new lines. The gallery has a thumbnail strip to tap through.
- On the Miniverse page and in the Miniverse cast picker, filters sit behind a Filters button with a count; each filter opens its own sheet, and “Show results” tells you how many will match.
- In the wizard only the Back/Next row stays fixed at the bottom.
15Content, privacy and limits
- Miniverse is an adult space. Everyone in it is an adult; that is the one line. Inside it, the inhabitants are unfiltered — cruelty, betrayal, sex, danger are all theirs to reach for.
- Inhabitants' private thoughts stay private until you choose to look, one click at a time.
- “What Flirtzy has learned about your taste” is used only as a bias inside your own miniverses. It is never shown, never quoted, and you can switch it off per miniverse.
- Your miniverses, profiles and captures are yours alone.
- Character profiles are written in English (the engine's working language); the inhabitant sheet offers a one-click translation, charged like any other call. The story itself is in your story language.
- Two people per frame in images; three-person scenes are cut into pairs.
- A mind's history starts when its mind started; older beats have no recorded inner state.
16Tips
- Say less, more often. A whispered line (“into her ear the gun is in the bar cart”) moves a world more than a paragraph.
- Use Narrator for the world (“a knock at the door”, “three days later”) and Participant for yourself — switch freely.
- “Let them talk” is the point. If a scene feels stuck, press it three times before steering.
- Use Who is who for the setup you want tonight — the same people can be exes in one miniverse and strangers in another.
- Grounded for slice-of-life and real stakes, Heightened for drama, Fantasy when you want the lore to matter.
- Lingering pace for slow burns, brisk or urgent when you want events; hard turns come more often at the fast end.
- Devoted obedience for a compliant cast, Defiant for a fight; Natural when you want to be surprised.
- Reply a line from long ago to make it matter again.
- Turn minds off for a quick, cheap scene; leave them on for anything you want to last.
17Glossary
- Beat
- One step of the story: a few lines plus what changed.
- Turn (yours)
- Your slot after the miniverse has played its beats.
- Turn (story)
- A change the beat brings: consummation, reversal, revelation, betrayal, arrival, departure, new place, time passes, consequence, new act.
- Scene
- A place and a time; the camera's frame.
- Time skip
- A jump ahead in time that opens a new chapter of the world.
- Capture
- An image of a moment.
- Inhabitant
- A character living in the miniverse; the first pick is the lead.
- Miniverse cast
- The people written for Miniverse; each is a person, not a role.
- Of this miniverse
- An inhabitant the world invented; they exist only in that miniverse.
- Who is who
- Who each inhabitant is to you and to each other in one miniverse; a starting point the story can change.
- Tone
- How real the world is: grounded, heightened or fantasy.
- Persona / profile
- Who you are inside a miniverse; profiles are saved across miniverses.
- Director
- The planner of each beat.
- Speaker
- A character writing their own line.
- Mind
- An inhabitant's private inner life.
- Compass
- What you have been steering toward.
- Obedience
- How far inhabitants bend to you.
- Reply options
- Occasional short suggestions for what you could say when someone turns to you.
- Embers
- Flirtzy's credits; every call and image is charged in them.
